Survival Is Name Of The Game For Macbook
DEAD IN VINLAND is a survival/management indie game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA. Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive. Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile Unveil the esoteric mysteries of Vinland. They could save your life or lead you to your demise.
KEY FEATURES. Deep survival management simulation: Manage the physical and mental health of your team, ration their food, choose their daily activities. Challenging and turn based: Take your time to make the best decisions to adapt to the situation! Randomized elements make it that there is no perfect strategy, you must make the best of what is given to you. Build your community of up to 14 playable characters. Meaningful choices will alter the relationships in your team and the story. Expect romances, hatred and betrayals!.
Evolutive camp: craft more than 150 upgrades to help you settle on this cursed island. Fight the elements: face terrible storms and droughts. Manage your potable water stocks wisely!. An island to explore: more than 150 map areas, discover the secrets of the island in a non-linear story.
Other survivors?. Full RPG system: usable objects, skills to upgrade, characters to level-up, character Traits. Turn-based combat system. Secret Feature.
Secret Feature. DEAD IN WHAT? We started the big adventure with. From the start, we wanted to build a world where all the games in the series would fit.
If you played DiB, you may have noticed. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.
Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together. Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability. And other surprises! ABOUT US CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself. So now when you start a new game, you’ll be able to choose between the story mode and the new Heodening mode.
In Heodening mode, we went crazy: we kicked out ALL the dialogs between characters, ALL the quests, ALL the storylines No more nuisance, you can focus on surviving! The only goal of this mode is to survive as many as days you can. To achieve that, we had to rework some (a lot of) features.
The tributes Now the tributes are endless: they start right away, and every week Elof will come ask for the tribute. The dialogs are at their minimal, and always the same: you’ll be able to pay him the exact amount asked, 25%, 50% or 75% of this amount, or 125%, 150% or 175% of this base amount (or nothing at all). Of course, if you give him more or less than asked, the Animosity gauge will still change accordingly.
You’ll still get retribution events every 10 steps of the gauge, and if you reach 100% animosity you’ll lose the game. We reworked completely the system to make it procedural, meaning that Elof will now ask you for other resources than in the story version of the game.
It works like that: every resource has some weight number attached to it (Wood being the base 1). Every tribute asks for an increasing number of resources, multiplied by the weight of the resource (which has been drawn randomly).
Survival Is Name Of The Game For Mac Download
An example, let’s say that Fresh Fruits have a weight value of 2, and the basic value of resources asked by a tribute is 10. Elof will then come and ask for 20 Fresh Fruits. (it would have been 10 Wood if Wood had been selected).
We added some control on top of it: some resources can’t appear before day X has been reached Since some resources are harder (impossible) to produce early on. You can still end up with unfair demands, but well, that’s the magic of the procedural generation ^^. The map Of course if we talk about an endless game in a finite map, there will be a problem at some point So we thought of a way to make the island truly endless: every number of days (for now, it’s 25), all the empty cells of the map will regenerate a random content!
You’ll never run out of things to discover in Vinland. We made the tiles generation more procedural too: now there is a definite pool for every type of cell (Forest, Beach, Lake and Volcano). When you explore a tile, it generates a content from the pool, and remove it from the pool until you exhaust all the items in the pool, so there will be some kind of sense in the randomness.
But that still means that the very first cells you explore contain Rune challenges or anything else You’ll just have to keep them for later. While playtesting it, I found that there is now a real utility in a little option that very few people used before: you can set the next target cell you want to explore by clicking on it on the map. In story mode, there is no real use of it because the progression is “intelligent”, but in Heodening mode if you don’t use that, you’ll never be able to reach the volcano It can be useful. You’ll have to experiment. Maybe you noticed? We added 3 big buttons on the map the 3 “gods” are not generated on the map, but we thought it would be cool to have some use of them In fact, they are clearly REALLY useful to mitigate a bit the randomness of this mode.
Now, you can click on these buttons and go talk to them directly. They will act as traders, a bit like how Loki worked in the story mode. Loki has a new inventory of useful items to sell (most importantly: Fire Crystal, Ancient Knowledge and Tinder), Freyja will give you some temporary powerful blessings or some instant healing, and Thor will give you temporary battle buffs. They will all exchange their services for Orichalcum Beads, which are VERY important in Heodening mode. You’ll get them by completing Rune challenges, and by defeating boss squads.